These games mostly involve family-friendly games which may be more exciting and competitive (e.g. via faster game speeds and more complex tasks), such as Racers, Simulations, Jump ’n Runs and Role-playing games.
Children aged between 6 and 11 develop a capability for differentiated and distanced perception of media representations and contents. Their ability to tell the difference between the game world and reality improves increasingly. They acquire their first differentiated media experiences and are able to withstand doses of excitement and pressure to act alleviated by breaks.
Game tasks are faster paced and require basic hand-eye coordination skills. Many game concepts for this age group are based on sporting competition or skill and revolve around fantasy and fairy tale worlds with well-known comic or cartoon heroes as game characters. The structure and dynamics of the games enable even younger primary school children to distance themselves from the events.
If fight scenes are included, they tend to be presented in a fairy tale or abstract symbolic form rather than being capable of confusion with reality. The fight scenes are not likely to make children feel insecure or which impart socially damaging role models. This category does not include games which subject 6-year old children to unreasonable stress, cause them lasting anxiety, overburden them emotionally or excite them unduly either acoustically or visually.