These games feature much more of a competitive edge. Game scenarios are set within a historical, futuristic or mythical fairy-tale context, enabling players to distance themselves sufficiently from events. This categorisation includes Arcade games, Strategy games, Role-playing games as well as some Military Simulations.
12 to 15-year olds are considered more capable of adopting a distanced perspective and differentiating between the game world and reality than younger children. They continue to gain multifarious and complex media experiences and are able to cope with longer periods of excitement and greater pressure to act when fulfilling game tasks.
Any fight sequences or scenes of conflict which may be included in the game are staged in such a way so as to be clearly recognisable as fiction for children aged as young as 12. Game tasks are structured in a more complex manner and require a capacity for abstract and logical thought.
Hand-eye coordination requirements are greater. Many game concepts made accessible to this age group operate without game figures in human form. They focus on a fascination with technology (historical fight scenes or science fiction scenarios) or on the motivation to take on heroic roles in complex fantasy and mythological worlds. Although dark and threatening conflict situations may be integrated into the storyline, they do not dominate the overall game.
If representations of violence are included, they remain recognisably unrealistic for the age group in question at all times. Such representations are not capable of being transfered into everyday life and do not offer any kind of model for the resolution of conflicts.